Structures can be used to do a “object-orientated” style of programming in C, a language which was originally designed to be functional.
Initialising structures is way of defining what the values of the variables inside the
struct will be at the time of creation. Note that there is a big syntax difference between initialising structures in C and in C++.
Unfortunately, you cannot define default variables for a structure when you declare it, only when you create an instance of that structure type. If this is annoying you, you might want to consider switching to C++, which allows you to do such a thing by using the class and constructor mechanisms.
Because structure can contain more than one data type, you can’t use the standard procedure for manipulating other ‘variables’. For example you can’t use
struct 1 = struct 2 to copy one structure to another or use
struct1 = 0 to set all values to
0. Instead, you have to use memory operations.
However, you can still copy individual variables that belong to a structure just like usual.
You can self-reference a structure, but you cannot include the structure type in the structure itself (with would cause infinite recursion). To self-reference a structure, you have to use the little-used (in C anyway) name after typedef struct.
This work is licensed under a Creative Commons Attribution 4.0 International License .