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Debouncing is the technique of detecting and removing multiple state changes from a hardware device (most commonly a push-button switch) caused when the mechanical contacts touch. Because of tiny imperfections in switch contacts, as the contacts come together and make a conductive circuit, the actual resistance jumps up and down multiple times in quick succession (this is the bouncing). Although the human eye cannot see this when a light is turned on in a house, this bouncing can cause problems for logic which is expecting a single state tradition (e.g. a microcontroller which is counting button presses).

A digitalized output of a button press, which needs debouncing.

A digitalized output of a button press, which needs debouncing.

The amount the time it takes for a switch to stabilize is highly dependent on the type of switch and how it is actuated, but if designing a filter you have to start somewhere right? A general rule-of-thumb is to allow the switch 20ms to settle when switching between on and off (in either direction). However, some switches have been seen to take 150ms1!

Hardware Debouncing

A schmitt trigger can be used to avoid “grey areas” of digital logic.

Another way to get around debouncing issues is to use a double-throw switch, and connect both sides of the throw (one side of the pole) through pull-up resistors to a microcontroller. Connect the other side of the pole to ground. The microcontroller can then monitor both pins and detect a swicth state only when one pin goes high and then the other goes low.

Firmware Debouncing

Another way to debounce inputs is to use firmware. Assuming the button is connected to the input of a microcontroller, it is normally simpler, cheaper, and easier to do the debouncing in firmware than hardware.

External Resources

The Ganssle group, A Guide To Debouncing, is an awesome, in-depth investigation into switch debouncing. If you are reading up on this topic, it is a must see!


Geoffrey Hunter

Dude making stuff.

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